HOT LINE:+86-18025284186     |    中文版 Welcome to Guangdong Shengqilin Intelligent Technology Co.,Ltd.. HomePage!
Location:Home > News Center

Why Huawei, Xiaomi and Others Drove Cars into Phone Stores: Merchandising Lessons from Ecosystem Stores

Time:2026-09-17

Browsing phones and scanning a code to order a car in a phone store is no longer news today. Huawei's stores display partner models, and Xiaomi stores have squeezed out a car display space next to the phone shelves; for consumer electronics giants, selling cars has changed from "cross-border trial" to "ecosystem standard." Public reports show that Huawei has over 5,500 stores nationwide, a considerable portion of which have been upgraded into experience spaces where customers can view and order cars; Xiaomi Auto stores are rapidly rolling out through the Xiaomi store system. Why can cars be driven into phone stores? And what chemical reaction has occurred at the store merchandising level? As a manufacturer serving the display needs of phones, digital, and automobiles at the same time, Shengqilin display cabinet manufacturer's observation on this issue may offer some inspiration to retail peers.

Why Huawei, Xiaomi and Others Drove Cars into Phone Stores: Merchandising Lessons from Ecosystem Stores

Selling Cars through the Ecosystem: The Business Logic of Channel Reuse

Let's do the business math first. The customer acquisition cost in the automotive industry remains high, yet the most valuable asset in Huawei's and Xiaomi's hands is precisely the nationwide, traffic-bearing 3C stores—putting cars into existing stores greatly dilutes the marginal customer acquisition cost, and the store's sales per square meter is also redefined. At a deeper level, the car is the "flagship single product" of the ecosystem: phones, earphones, watches, smart home, and automobiles appearing in the same space tell the same story of the "person—car—home" full scenario, and selling cars in turn feeds back the sales of phones and IoT products. This logic puts forward new requirements for merchandising: the car can no longer be treated as an isolated exhibit, but must become the detonation point of the scenario, and the surrounding 3C display must be reorganized around it. In other words, the difficulty of ecosystem car selling is not "whether the car can be placed in," but "whether the whole store's spatial narrative can stand after it is placed in." From the traffic structure, the customer groups of 3C stores highly overlap with the car-buying decision-making crowd—young, heavy online, believing in experience—which is also the underlying reason why "driving cars into phone stores" can work.

Cars Entering Phone Stores: Merchandising Must Pass Four Hurdles First

Automotive merchandising and 3C merchandising are two completely different engineering languages, and the fusion store renovation must pass four hurdles. The first is load-bearing: a new energy vehicle has a self-weight close to two tons, and the display car platform structure must be designed with a three-ton-level redundancy; the floor load must also pass the property and structural verification. The second is fire safety and compliance: malls have strict requirements for fire approval of the car display area and control of vehicle battery status, which must be aligned with the property and fire department at the drawing stage. The third is space efficiency: a car plus aisle occupies more than ten square meters, which compresses the original phone display area; SKU display must do subtraction and three-dimensionalization, otherwise the old cabinets are reluctant to throw away and the new car cannot be placed, and the space immediately looks crowded. The fourth is lighting: car paint needs high color-rendering, high-power accent lighting to express the body surface, while small phone items need fine spotlights; with the two lighting logics superimposed, if anti-glare treatment is not done well, the whole space will look "messily bright." These four hurdles are exactly the links where 3C store teams generally lack experience and need to borrow automotive merchandising expertise, and also the places most prone to rework in renovation projects. There is also a hidden threshold of construction period: most 3C stores are in malls, and large renovations can only be constructed in the night window after closing; the display fixtures must be prefabricated in the factory and quickly installed on site, which is no small test for the manufacturer's production planning and logistics coordination.

Fusion Merchandising: The Ecosystem Shelves Next to the Car

The truly wonderful fusion merchandising has its skill all outside the car. Observing well-done ecosystem stores, there are several common actions: a replicated center console tabletop next to the car does vehicle-infotainment interconnection demonstration, connecting as soon as the phone gets close, turning "person-car-home interconnection" from a slogan into a 30-second perceivable experience; a car accessories cabinet is configured at the rear side of the display car, with floor mats, charging equipment, and car mounts strongly associated with that car displayed together, so customers look at accessories conveniently while viewing the car; wearables and phones get a second exposure in the delivery negotiation area, making add-on sales at the closing node. More advanced stores make smart home into a miniature scenario wall, forming a "before departure—after returning home" narrative loop with the display car. From the dual perspective of Shengqilin display cabinet manufacturer spanning both phone and automotive lines, the design languages of the two industries are actually complementary: the structural engineering capability of automotive merchandising meets the refined prop craftsmanship of 3C merchandising, and the fusion store is precisely the intersection of the two—the display car platform must bear load according to industrial standards, and the accessories cabinet must do display efficiency according to retail standards; two sets of standards running in parallel in one project test the manufacturer's multi-category integration and quality control capability, and this is exactly the professional division evolution happening in the merchandising industry. There are also many commendable details: the edge material of the display car platform must be unified with the store's main floor to avoid the sense of fragmentation of "two worlds"; the shelf height of the accessories cabinet is designed according to the actual packaging size of car products to avoid the waste of large boxes with small grids; the strong-power wiring in the demonstration area is all hidden into the table body, achieving both safety and appearance.

Why Huawei, Xiaomi and Others Drove Cars into Phone Stores: Merchandising Lessons from Ecosystem Stores

What Ordinary Retail Stores Can Learn

The vast majority of phone and digital stores cannot fit a real car, but the merchandising methodology of ecosystem stores can be learned piece by piece. First, scenario-based display: stop letting products stand alone on shelves; put phones, earphones, and watches into "commuting, fitness, driving" usage scenarios for combined presentation, and the increase in attachment rate is immediate. Second, ecosystem-associated display: the main push product always has its "partner" next to it, using lighting, distance, and props to hint at combined purchase, letting customers "grow" their own reasons for adding to cart. Third, value experience over promotion: return the time at the experience table to customers, and place the closing after the experience, which is exactly the tactic that the 3C industry ran through earliest and the automotive industry is following up on. If there is really a plan to introduce car-level renovation, do three things first: verify structural load-bearing, pass fire approval, and negotiate property conditions; none of the three should be forced without the others—the dividend of ecosystem stores belongs to prepared stores, not impulsive ones. The budget must also be realistic: car-level renovation is a store-level investment, and should be calculated with a one-to-two-year payback period, not by the account of ordinary display renovation.

The boundary between phones and automobiles is disappearing, and the design experience of the merchandising industry is also accelerating integration. Whoever can translate the two languages into the same space will eat the dividend of ecosystem stores. For customization solutions for phone, automotive, and various commercial display cabinets, you may visit the official website of Shengqilin display cabinet manufacturer at www.tyw0086.com.

Related News